Cube to Sphere

August 27, 2011

I know my progress is slow, job, education, family, other hobbies, etc. I did manage to create a 3D cube and convert it into a sphere this week. The tried and true technique is to start with the 6 faces of a cube. In XNA you create each face with 2 triangles. Converting that to […]


Planetary Horizon Culling

August 17, 2011

I overwrote my old blog site. The only article worth saving was this one: I have started a planet renderer based on a quadtree structure.I needed to find a good horizon culling technique and the best one I found was at CrappyCoding, although it lacks a robust method to handle mountains over the horizon that […]